July 12th Update
Here is a rundown of the Patch Notes:
- Added Clan System;
- Players now can save replay after matches;
- Players now can add passwords for custom games;
- Added Ban-Pick mode and observer slots for custom games (observers may spectate matches real time);
- Added an all new tutorial;
- Added Indonesian;
- New Hero: Ares - on a 20% discount for his first 5 days in-game;
- New Skin: Armored Gladiator (Ares) - on a 20% discount for his first 5 days in-game;
- New Bundle: Ares Bundle - on a 30% discount for his first 5 days in-game;
- New Jewel Chest: Get Jewels specifically for Ares;
- New Theme: Ares (Note: Players who have not purchased Ares will only use the current theme for free until the next new hero comes online);
- Ares' Road: During the event period, use Ares to play ranked matches or matchmaking games (Non-AI) to complete the required number of kills and receive jewels;
- Ares' Resolution: During the event period, share Ares and his skin Armored Gladiator to receive jewels and gems;
- Grow Together: During the event period, raise your Clan level and receive rewards;
- Improved Match Results panel, added Follow and Report buttons;
- Players can now make a maximum of 5 reports (previously 3);
- Improved in-match chat, allowing everybody to participate, and added block function;
- Updated Ranked Match rules, players now may drop to a lower rank;
- Improved chat typing functions;
- VIP Packs can now be collected immediately upon gaining a VIP level;
- Ranked data will now download in one go;
- Improved icons for main screen;
- Optimized animation effects for some heroes;
- Rebalanced some heroes and gear;
- Fixed a bug where players were unable to gift skins or heroes that they already owned;
- Fixed a bug where quick chat messages were sent in the sender’s language;
- Fixed a bug where sharing to Twitter returned an error message.
- This ultimate ability is now a passive ability.
- Bonus attack chance adjusted from 20%/30%/40% to 12%/16%/20%/24%.
Secrets of Wugong
This passive ability is now an ultimate ability.
Mulan creates a cursed zone. Her attack speed and crit chance are increased when fighting in the zone, while enemies affected by the zone receive physical damage. Enemy units crossing the edge of the zone receive physical damage, slowing movement for 2.5 seconds. Mulan cannot be targeted during casting.
Base Damage: 150/200/250
Threshold Damage: 150/200/250
Movement Slowdown: 50%
Bonus Attack Speed: 30/45/60
Bonus Crit Chance: 10%/15%/20%
Mana Cost: 100/125/150
Meteor Shower(Ability has been adjusted as below)
- Summons a meteor shower, dealing magical damage to nearby enemies, while marking damaged targets with a stack of Meteor with a maximum of 3 stacks for 8 seconds. Each stack of Meteor confers bonus damage upon the target.
Meteor Power (Ability has been adjusted as below)
Passive: Each time Meteor Shower is cast, a Shield stack is generated around Rockman that protects him from damage (max stack: 4).
Active: Rockman calls down a meteor shower, slowing movement and dealing magical damage to nearby enemies for 2 seconds. Each stack of Meteor deals bonus damage to the target.
Damage Reduction: 3%/4%/5%
Base Damage: 180/225/270
Damage Per Stack: 60/75/90
Movement Slowdown: 25%
Mana Cost: 100/125/150
Cooldown: 20 seconds
- Zone of Enchantment adjusted from 500 to 400
- Cast range adjusted from 950 to 1100
- Movement slow adjusted from 35% to 30%
- Magical damage per attack adjusted from 54/72/90/108 to 40/58/76/95
Star of Fate(Ability has been adjusted as below)
Locks down an enemy hero, calling down a Star of Fate upon the enemy's current location after the spell is cast. Deals magical damage plus bonus damage equal to 30% of current enemy Health lost. May be blocked by other heroes. If Star of Fate kills its target, 85% ability cooldown is returned. Non-hero units hit take magic damage and are stunned for 0.1 seconds.
Ice Shield has now become Bitter Frost
Passive: Each enemy unit damaged by Crystal's abilities are marked with a stack of Frost. 4 stacks of Frost freezes the enemy for 1 second, dealing magical damage. Each enemy may only be affected by the effect every 6 seconds.
- Magical Damage: 80/120/160/200
- Cooldown has been adjusted from 12 seconds for all ranks to 12/11/10/9 seconds.
- Duration adjusted from 1.5/2/2.5/3 seconds to 1.25/1.5/1.75/2 seconds.
- Damage adjusted from 200/260/320/380 to 170/230/290/350.
- Physical damage adjusted from 200/250/300/350 to 170/220/270/320.
- Tyranny: Base attack power adjusted from +200% to +150%.
- Strength increase per level adjusted from 2.5 to 2.0.
- Magical damage per second adjusted from 80/100/120/140 to 70/90/110/130.
- Max stack has been adjusted from 5 stacks to 4 stacks.
- Effects for each stack of the Burning debuff has been adjusted from 6/7/8/9 to 7/8/9/10.
- Armor reduced per stack has been adjusted from 8/10/12/14 to 6/8/10/12.
- Cast range has been adjusted from 800 to 900.
- Ability duration has been adjusted from 7 seconds to 6 seconds.
- Base damage has been adjusted from 300/400/500 to 250/350/450.
- Max base attack power has been adjusted from 92 to 76.
- Growth of Coins earned from Jungle Creatures increased.
- Growth in health of Jungle Creatures increased.
- Adjusted XP earned.
- Growth of Coins earned from Troops increased.
- Attack speed adjusted to once per second.