DOWNLOAD NOW FROM

June 21st Update

UPDATESJune 21st

Dear Players, Heroes Evolved servers will be down for scheduled maintenance beginning 3:00 PM (UTC +8) on June 21st. Ongoing matches will be allowed to play out.


Here is a rundown of the Patch Notes: 


NEW RELEASES

- New Skin: Valiant Commander (Zhao Yun), from Pandora's Box;

- New System: Pandora's Box—open for skins or skin essences;


NEW EVENTS

- Pandora's Box: During the event period, open Pandora's Box for skins or skin essences. You may get Valiant Commander (Zhao Yun), Rainbow Ice (Magicka), Be-Witching (Saya), Storm Rider (Vince) from this magic box;

- Login Magic: During the event period, log in for the required total number of days to receive wonderful gifts;

- Invincible Warlord: Complete the quest by playing ranked matches or non-AI matchmaking games to receive rewards;

- Recharge Rebates: During the event period, recharge certain amounts of Tokens in total to receive rewards;


IMPROVEMENTS

- Rolled back Detection Ward and related features;

- Expired items can now be sold;

- Optimized voice over for quick chat;

- Optimized several hero paintings;

- Adjusted balancin; 


BUG FIXES

- Fixed missing icons experienced by some players;

- Replaced the icon for Pre-buy;


BALANCING ADJUSTMENTS

HEROES

18001.png

PANDORA

- Health increase per level has been adjusted from 0 to 10.


Song of Destruction

 - Cast range has been adjusted from 1000 to 1200.


Winter's Elegy

 - Winter’s Elegy now travels at a slightly faster speed.

Cooldown has been adjusted from 10 seconds to 8 seconds.


Pandora's Box

 - Damage dealt has been changed from 300/400/500 to 375/475/575.

 - Cooldown has been adjusted from 45/40/35 seconds to 30/25/20 seconds.


17001.png

SAYA

Styx and Stones

 - Cooldown has been adjusted from 6 seconds to 4 seconds.

 - Cast range has been adjusted from 950 to 1100.


Thrilling Enchantment

 - The ghostly charm now travels at a slightly faster speed.

 - Magical damage dealt each time has been adjusted from 35/50/65/80 to 54/72/90/108.

 - Movement slow has been adjusted from 20% to 35%. 


Star of Fate

 - Cooldown has been adjusted from 45/40/35 seconds to 35/30/25 seconds.


95001.png

YUKI

- Base attack damage has been adjusted from 56-74 to 51-65.


Beguile Soul

 - Damage per stack has been adjusted from 50 to 30.

 - Magical damage dealt has been adjusted from 130/180/210/280 to 100/150/200/250.


Terror Soul

 - Magical damage dealt has been adjusted from 240/300/360/420 to 180/240/300/360.

 - Area of effect damage has been increased.


Ghost Story

 - Now when Mana is lower than 20%, the ability does not end, but is temporarily disabled. When mana has recovered to 20% or more, the ability will be automatically reactivated.


77001.png

CRYSTAL

Frost Circle

 - Magical damage dealt has been adjusted from 180/230/280/330 to 120/170/220/270.

 - Cooldown has been adjusted from 8 seconds to 8/7/6/5 seconds.


Ice Lance

 - Magical damage dealt has been adjusted from 120/160/200/240 to 100/140/180/220.

 - Bonus damage dealt has been adjusted from 60/80/100/120 to 50/70/90/110.


Raging Blizzard

 - Magical damage dealt has been adjusted from 120/140/160 per 0.5 seconds to 120/140/160 per 0.75 seconds.


34001.png

GUAN YU

Double Blow

 -Damage dealt has been adjusted from 180/220/260/300 to 120/160/200/240 + physical damage equal to 60% of attack.


Unstoppable Force

 - Damage dealt has been adjusted from 160/210/260/310 to 110/160/210/260 + physical damage equal to 50% of attack.


20001.png

NIGHTSHADE

Eclipse

 - Passive: The amount of Mana each attack burns has been adjusted from 40/52/64/76 to 30/40/50/60.

 - Active: The amount of damage dealt to targets has been adjusted from 180/220/260/300 to 140/180/220/260.


39001.png

LU BU

- Max attack damage has been adjusted from 96 to 76.


Bloody Whirl

 - Damage dealt has been adjusted from 200/250/300/350 to 170/220/270/320.


Perversity (Passive)

 - Max damage dealt to non-hero units has been adjusted from 200 to 100.


88001.png

ELECTROS

- Base attack damage has bee adjusted from 70-92 to 64-76.

- Strength increase per level has been adjusted from 3 to 2.2.

- Health increase per level has been adjusted from 0 to 15.


9001.png

JEANNE

Sacred Ground

 - Health Regain no longer works for troops.


56001.png

BURNINATOR

- Health increase per level has been adjusted from 0 to 8.


1001.png

VENOM

- Health increase per level has been adjusted from 0 to 8.


89001.png

ZHANG FEI

- Health increase per level has been adjusted from 0 to 12.


79001.png

SOLUS

- Base attack damage has bee adjusted from 60-82 to 60-72.


67001.png

GIDEON

- Max attack damage has been adjusted from 90 to 72.


85001.png

APOLLO

- Max attack damage has been adjusted from 92 to 72.


37001.png

ZHAO YUN

- Base attack damage has bee adjusted from 90 to 64-84.



ALL HEROES

- Base Health +50



NON-HERO UNITS

- Gold earned by killing troops has been increased.

- Gold earned by killing jungle creatures has been decreased.

- Health of jungle creatures has been increased.


Heroes Evolved Operations Team