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THEMIS update

GAMEPLAY changes

The THEMIS update is focusing on in-game balance optimisation, bringing players a better user experience. We have adjusted some heroes, as well as their skills, even amended some of the rules for using arena items. We have also reviewed Hero skins and assets, that can be used in matches. Don't worry we haven't nerfed anything! It is worth mentioning that we have made some changes to Jeanne's model and skillset,  making her more than a solo hero and giving her supportive and explosive roles.Something else we should mention is the new social function, we add Friend Mentor activity. Play with your friends in the arena, faster and easier than before!

GENERAL

- If Zakar is unable to fight back when engaged in combat, an impenetrable shield is erected that lasts for the duration of combat before disappearing

- Zakar’s base Armor adjusted from 18 to 23; Armor increase per level slowed from +1 per minute to +1 per two minutes

- Killing Zakar confers +20% damage for all ally Troops on the map

- Barracks Health adjusted from 5000 to 4000

- Aegis Health adjusted from 10000 to 8000

- Updated and optimized default skins for Minerva, Chou, Pandora, Zephyr, Angelus, and Jeanne

- Tutorial hero updated from Flavia to Minerva

- Quick-chat functions added: Alt+left-click items/abilities to message teammates, or press Tab then Alt+right-click to notify about enemy items

- Optimized in-game HUD Skins

- Optimized in-game map assets

- Optimized models and assets in-game for Troops and creatures

- Adjusted rules for using in-game items: Resurrection Stone, Teleport Stone, Mini Shop, Travel Stone, Protection Stone and Omniscience can be used without purchasing. Item usage is affected by cooldown times

subject_HEROES

  • JEANNE

    JEANNE

    REWORKED

    - Retribution (Q): Calls down 4 waves of Holy Light, dealing magical damage to enemy units in the target area

    + Show details

    Mana Cost: 100/110/120/130Cooldown: 10 secondCast Range: 1000Radius: 450Wave Damage: 45/70/95/120 

    - Blessed Aura (W): Summons sacred baptism at a target unit for 4 seconds, slowing and dealing magical damage over time if the target is an enemy unit, while increasing the damage for Retribution. If the target is an ally unit, it is healed over time and granted bonus movement speed

    + Show details

    Mana Cost: 60/75/90/105Cooldown: 10 secondCast Range: 800Damage per second: 20/30/40/50Heals per second: 20/30/40/50Movement Impact: 20%/25%/30%/35%Bonus Damage: 20/30/40/50 

    - Pious Purge (E): Unleashes Pious Purge at a target direction, dealing magical damage and knocking back the first enemy hero 500 range. If the hero is affected by Blessed Aura, it is stunned for 1 second instead of knocked back

    + Show details

    Mana Cost: 100Cooldown: 8 secondCast Range: 1000Damage: 100/160/220/280 

    - Blazing Seraphim (R): Summons a Seraphim from sky to a target ally hero, continuously healing the target for 3 seconds, while dealing magical damage to nearby enemies over time. When the Seraphim disappears after 3 seconds or the target hero dies, deals bonus magical damage and stuns enemies for 1 second

    + Show details

    Mana Cost: 125/200/275 Cooldown: 110/100/90 second Cast Range: 1000Radius: 600Heals per second: 100/150/200Damage per second: 40/60/80Bonus Damage: 120/180/240 

  • TIAMAT

    TIAMAT

    - Crazed Charge (Q) no longer reduces enemy Armor

    - Duration of Crazed Charge (Q) enemy movement slow down reduced from 4 seconds to 3 seconds

    - Protective Armor (E): Damage adjusted from 90/135/180/225 to 90/120/150/180

    - Stone Barrier (R): Tiamat can still teleport during the duration of the ability, even if the Stone Barrier breaks

    - Stone Barrier (R): Tiamat can still teleport during the duration of the ability, even if affected by magic immunity

    - Stone Barrier (R): Damage absorbed decreased from 300/500/700 to 250/375/500

  • PEACHES

    PEACHES

    - Assassination (R): Damage reduced from 375/500/625 to 325/425/525

    - Assassination (R): Casting range adjusted from 2000/2500/3000 to 2500

  • ARBORUS

    ARBORUS

    - Strength increase per level adjusted from +1.8 to +2.1

    - Intelligence increase per level adjusted from +3.2 to +2.6

    - Agility increase per level adjusted from +1.0 to +1.3

    - Base Armor increased +6

  • ARES

    ARES

    - Boots of Speed [E]: active movement speed increase reduced from +25% to +16%

    - Divine Shield (W): Damage reduced from 100/170/240/310 to 90/155/220/285

  • POSEIDON

    POSEIDON

    - Tidal Barrage (Q): Damage adjusted from 80/130/180/230 to 90/155/220/285

    - Tidal Barrage (Q): Enemy movement slowdown adjusted from 20%/35%/50%/65% to 20%/30%/40%/50%

  • SIR CEASE

    SIR CEASE

    - Death Zone (R): Mana Cost adjusted from 150/180/210 to 100/125/150

  • FLAVIA

    FLAVIA

    - Flame Spiral (W): upon casting, flame orbs encircle Flavia for 2 seconds. Enemies in range during this period are attacked automatically

    - Sea of Fire (R): enemy units within range have movement slowed 20%

  • MINOS

    MINOS

    - Furious Roar (W): Damage adjusted from 120/160/200/240 to 120/180/240/300

    - Violent Attack (R): Damage adjusted from 150/250/350 to 200/300/400

  • DAJI

    DAJI

    - Base Armor increased +6

    - Vixen's Spirit (Q): Mana Cost adjusted from 120 to 90/100/110/120

    - Circle of Charm (R): Magic damage multiplier per second adjusted from 0.4 to 0.8

  • DESTRUCTO-9

    DESTRUCTO-9

    - Rocket Jump (Q): Mana Cost adjusted from 100 to 70/80/90/100

    - Missile Fire (W): Mana Cost adjusted from 100 to 60/65/70/75

  • METHOS

    METHOS

    - Dark Barrier (R): shield protection adjusted from 60/90/120 to 50/75/100

  • INFERNUS

    INFERNUS

    - Inflamed Charge (W): Charge distance may now be controlled. Targets hit have movement speed slowed by 25%. Lasts 2 seconds

  • MAZIN

    MAZIN

    - Protective Cloud (E): Silence duration adjusted from 2 seconds to 1.5 seconds

    - Protective Cloud (E): Effective range adjusted from 600 to 500

    - Magic Lamp (R): Cooldown adjusted from 80 seconds to 100 seconds

  • ODIN

    ODIN

    - Duration of Crazed Charge (Q) enemy movement slow down reduced from 4 seconds to 3 seconds

    - Fiery Shield (W): Damage adjusted from 85/165/245/325 to 80/145/210/275

    - Heroic Rush (E): Casting range adjusted from 1000 to 900

  • CLEOPATRA

    CLEOPATRA

    - Sand Claw (Q): Area of collision increased +50

    - Sand Claw (Q): Cooldown adjusted from 6 seconds to 5 seconds

    - Desert Explosion (W): Damage adjusted from 100/150/200/250 to 100/160/220/280

    - Silver Sands (E): Cooldown adjusted from 15 seconds to 12/11/10/9 seconds

    - Silver Sands (E): Lifesteal adjusted from 20%/30%/40%/50% to 50%

  • LULU

    LULU

    - Wuv You (E): Attack speed adjusted from 30/50/70/90 to 25/40/55/70

  • NIGHTSHADE

    NIGHTSHADE

    - Night Slayer (R): Cooldown adjusted from 40/30/20 to 40/35/30

  • PENGWING

    PENGWING

    - Focused Fire (Q): Mana Cost adjusted from 100 to 60/70/80/90

    - Destruction (R): Mana Cost adjusted from 150/175/200 to 100/125/150

    - Destruction (R): Damage adjusted from 250/375/500 to 300/425/550

  • VENOM

    VENOM

    - Shadow Blade (Q): deals collision damage to Troops in damage path

  • VINCE

    VINCE

    - Speed Glider (R): Duration adjusted from 12/16/20 seconds to 15 seconds

    - Speed Glider (R): Cooldown adjusted from 75/65/55 seconds to 100/90/80 seconds

  • JULIUS

    JULIUS

    - Lion's Roar (W): Cooldown adjusted from 14 seconds to 12 seconds

    - Eternal Blade (Q): Damage adjusted from 85/130/175/220 to 90/140/190/240

  • ROCKMAN

    ROCKMAN

    - Meteor Shower (Q) Mana Cost adjusted from 30/40/50/60 to 35/40/45/50

  • RAVEN

    RAVEN

    - Internal Fire (E): Scorch duration adjusted from 5 seconds to 6 seconds

  • AIDEN

    AIDEN

    - Binding Arrow (Q): Bind duration adjusted from 1.5/1.8/2.1/2.4seconds to 1.25/1.5/1.75/2 seconds

    - Binding Arrow (Q): Second target range adjusted from 500 to 400

  • ANGELUS

    ANGELUS

    - Shield of Light (W): Shield duration adjusted from 12 seconds to 8 seconds

  • PANDORA

    PANDORA

    - Base Intelligence adjusted from 23 to 25

    - Intelligence increase per level adjusted from +2.9 to +2.4

    - Winter's Elegy (W): Mana Cost adjusted from 80/100/120/140 to 100

    - Winter's Elegy (W): Cooldown adjusted from 12 seconds to 13/12/11/10 seconds

    - Winter's Elegy (W): Stun duration adjusted from 1/1.25/1.75/2 seconds to 1.5 seconds

    - Uplifting Melody (E): self-healing effects doubled

    - Pandora's Box (R): Mana Cost adjusted from 225/300/375 to 200/250/300

    - Pandora's Box (R): Magic Damage adjusted from 350/475/600 to 325/450/575

    - Pandora's Box (R): Cooldown adjusted from 120/100/80 to 100/90/80 seconds

GEAR

  • DETECTION WARD

    DETECTION WARD

    - Detection range decreased from 1500 to 1300

  • DEATH GOD'S CLAW

    DEATH GOD'S CLAW

    - Pure Damage ratio adjusted from 30% to 27%

  • SHATTERING SPRIKE

    SHATTERING SPRIKE

    - Pure Damage ratio adjusted from 40% to 36%

ADDITIONAL CHANGES

- Added Friend Mentor activity.

- Added dedicated "US" & "Other" chat channels

- Partially adjusted rewards in-game for select quests

- Deployed color blind mode in Settings;

- LEAGUES link to competitive Heroes Evolved eSports league added to main UI.

- Fixed issue where Lilith appeared available on heroes selection page though she was not purchased yet

- Fixed issue where the Ancient team's R abilities were not displaying correctly

- Optimized in-game text transform

- Fixed issue where some descriptions did not fit in the text-box

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